About
TowerCraft Weekly started as a shared notebook between a few friends who kept arguing about the best way to hold the last lane. We turned those arguments into articles. Today it's a small editorial team that plays mobile games on our own devices and writes about them in plain words.
We focus on strategy and tower defence because that's where our heads are. But we don't stop there — a good phone RPG or a clever racing game gets our attention too, as long as it respects your time and your battery.
Games end up in our catalog after we've spent real hours with them, not after a single trailer. We look at the controls, how the difficulty ramps up, whether the tutorial helps or just talks, and whether we still want to open the app a week later.
Everything here is our own opinion. If we didn't like something, we'll say so, and we'll try to explain why in a way that helps you decide.
Klara Meinhardt — Klara has been chewing through tower defence maps since her first cheap Android phone. She edits the site and still loses on the hardest difficulty more often than she'd like to admit.